Learning Swift 2 programming

Learning Swift 2 programming

by Schatz, Jacob

Type Book
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This is a fast-paced, hands - on introduction to writing production - quality iOS and OS X apps with Apple's new programming language. Written for developers with experience in any modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems. Step-by-step, readers move from basic syntax through advanced features such as closures and generics -- discovering helpful tips and tricks along the way. -- Provided by publisher.

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Title Statements

  • Full title :Learning Swift 2 programming / Jacob Schatz.

Summary

This is a fast-paced, hands - on introduction to writing production - quality iOS and OS X apps with Apple's new programming language. Written for developers with experience in any modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems. Step-by-step, readers move from basic syntax through advanced features such as closures and generics -- discovering helpful tips and tricks along the way. -- Provided by publisher.

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Edition Statements

  • Publication Date:2016
  • Edition:Second edition

Publication Statements

  • Publisher(s):Addison-Wesley
  • Place of Publication:Boston
  • Language:eng
  • Publication Date:2016

Notes

Previous edition published as: Learning Swift programming.

The Physical Object

  • Description:1 v. (X-235 p.) : : illustrations ; : 23 cm

Edition Identifiers

  • ISBN:9780134431598, 0134431596
  • oclc:ocn957099021
  • LC Classification:QA76.73.S95
  • Dewey Decimal:005.25

Table of Contents

Introduction -- Getting Your Feet Wet: Variables, Constants, and Loops -- Collecting Your Data: Arrays and Dictionaries -- Making Things Happen: Functions -- Structuring Code: Enums, Structs, and Classes -- SpriteKit -- Reusable Code: Closures -- Creating Your Own Syntax: Subscripts and Advanced Operators -- Protocols -- Becoming Flexible with Generics -- Games with SpriteKit -- Making Games with Physics -- Making Apps with UIKit

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