Learning virtual reality

Learning virtual reality: developing immersive experiences and applications for desktop, web, and mobile

by Parisi, Tony

Type Book
Rate 0.0 /5

"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you ga…

Read More ↓

Title Statements

  • Full title :Learning virtual reality : developing immersive experiences and applications for desktop, web, and mobile / by Tony Parisi.

Summary

"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--Back cover

Read More ↓

Edition Statements

  • Publication Date:© 2016
  • Edition:First edition

Publication Statements

  • Publisher(s):O'Reilly Media, Inc
  • Place of Publication:Sebastopol, CA
  • Language:eng
  • Publication Date:© 2016

The Physical Object

  • Description:xi, 151 Seiten : Illustrationen, graphische Darstellungen : 24 cm

Edition Identifiers

  • ISBN:1491922834, 9781491922835
  • oclc:on1350413554
  • LC Classification:QA76.9.H85
  • Dewey Decimal:006.8

Table of Contents

Virtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application

Read More ↓

Subjects

Writers

Rate & Review

0.0/5
(0 people Voted)

No reviews yet. Be the first to rate this work.

Files & Downloads

  • Learning Virtual Reality: Developing Immersive Ex…

    PDF · 14.2 MB · updated
  • Learning Virtual Reality: Developing Immersive Ex…

    MOBI · 34.4 MB · updated
  • Learning Virtual Reality: Developing Immersive Ex…

    PDF · 14.3 MB · updated
  • Learning virtual reality: developing immersive ex…

    EPUB · 30.6 MB · updated