Linux programming by example

Linux programming by example

by Robbins, Arnold

Type Book
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This book teaches Linux programming in the most effective way possible: by showing and explaining well-written programs. Drawing from both V7 Unix and GNU source code, Arnold Robbins focuses on the fundamental system call APIs at the core of any significant program, presenting examples from programs that Linux/Unix users already use every day. Gradually, one step at a time, Robbins teaches both high-level principles and under the hood techniques. Along the way, he carefully addressses real worl…

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Title Statements

  • Full title :Linux programming by example / Arnold Robbins.

Summary

This book teaches Linux programming in the most effective way possible: by showing and explaining well-written programs. Drawing from both V7 Unix and GNU source code, Arnold Robbins focuses on the fundamental system call APIs at the core of any significant program, presenting examples from programs that Linux/Unix users already use every day. Gradually, one step at a time, Robbins teaches both high-level principles and under the hood techniques. Along the way, he carefully addressses real world issues like performance, portability, and robustness. - Back cover.

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Edition Statements

  • Publication Date:©2004.

Publication Statements

Notes

Includes index.

The Physical Object

  • Description:xxxii, 687 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:0131429647, 9780131429642
  • oclc:ocm54400216
  • LC Classification:QA76.76.O63
  • Dewey Decimal:005.4/4682

Table of Contents

pt. 1: Files and users. Introduction ; Arguments, options, and the environment ; User-level memory management ; Files and file I/O ; Directories and file metadata ; General library interfaces--part 1 ; Putting it all together ; Filesystems and directory walks -- pt. 2: Processes, IPS, and internationalization. Process management and pipes ; Signals ; Permissions and user and group ID numbers ; General library interfaces--part 2 ; Internationalization and localization ; Extended interfaces -- pt. 3: Debugging and final project. Debugging ; A project that ties everything together.

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