Title Statements
- Full title :Löve for lua game programming / Darmie Akinlaja.
Summary
In Detail LOVE is a game development framework for making 2D games using the Lua programming language. LOVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LOVE2D to make any sort of interesting games. LOVE2d for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The LOVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LOVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. LOVE2d for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for. Approach This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LOVE framework as well as everything you need to know about game development using the Lua programming language. Who this book is for LOVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
Read More ↓Edition Statements
- Publication Date:©2013
Publication Statements
- Publisher(s):Packt Publishing Ltd
- Place of Publication:Birmingham, England
- Language:eng
- Publication Date:©2013
Notes
Includes index.
The Physical Object
- Description:1 online resource (106 pages) : : illustrations
Edition Identifiers
- ISBN:9781782161615, 1782161619, 1299955916, 9781299955912
- oclc:ocn891655758
- LC Classification:QA76.76.C672
- Dewey Decimal:794.81526
Table of Contents
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with LÖVE; Downloading LÖVE; For Windows users; For Linux users; For Mac users; Choosing your editor; Running a LÖVE game; Basic structure of LÖVE; Examples; Conf.lua; Summary; Chapter 2: LÖving Up!; Drawing 2D objects; Moving objects; Rotating objects; Moving left, right, up, or down; Sprites; Animation; Summary; Chapter 3: Before You Build a Game; Planning your game; Strategy; Role-playing games; Adventure; Action; Simulation; Summary.
Chapter 4: Making Your First GameBasic level design; Getting your assets ready; Player; Coin; Antagonist; Diamond; Tile set; Getting started with Tiled; Exporting your tile map; Loading the game level; Conf.lua; Summary; Chapter 5: More About Making the Game; Bump on it!; Loading solid tiles into the bump; Loading the character objects (player and enemy); A player character; The anim8 library; Frames; Animation; Player movement; Gravitation physics; Player collision with platform; Player's death; Draw player; Summary; Chapter 6: Meeting the Bad Guy!; Bad guy.
Updating the enemy position and animationEnemy col…
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