Multimedia and E-Content Trends

Multimedia and E-Content Trends

by Bruck, Peter A.

Type Book
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The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved. The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz: • Augmented Realities and Smart Interfaces • Mobile Location Based Applications • The Mobile Content Paradigm • Current …

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Title Statements

  • Full title :Multimedia and E-Content Trends.

Summary

The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved. The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz: • Augmented Realities and Smart Interfaces • Mobile Location Based Applications • The Mobile Content Paradigm • Current Mega Trends for E-Content Development • Teaching Models The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.

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Edition Statements

  • Publication Date:2009.

Publication Statements

  • Publisher(s):Vieweg+Teubner
  • Place of Publication:Wiesbaden
  • Language:eng
  • Publication Date:2009.

Notes

The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA ProjectBack matter.

The Physical Object

  • Description:1 online resource (203 pages)

Edition Identifiers

  • ISBN:3834807540, 9783834807540
  • DOI:10.1007/978-3-8348-9313-0
  • oclc:ocn990399162
  • LC Classification:QA76.575 .M85 2008
  • Dewey Decimal:006.7

Table of Contents

Preliminary; Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry; TangibleCubes -- Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology; Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning; Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures; Pushing Location Based Games Further -- How To Gain End User Suitability; Mobile Game Based Learning: Designing a Mobile Location Based Game.

Thessaloniki's City Guide: a Tourist Site for Handheld DevicesThe Mobile Paradigm for Content Development; The Complexities of Developing Accessible Web Content for Mobile Devices; Teen Appeal -- Touching the Moving Point; Happiness and the Family 2.0 Paradigm; Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works; Is it Possible to Conciliate "e-Learning", "Learning By Doing" and "Cross Cultural" Approaches when Learning New Technologies?; Events as Organisational Stories: an Event-Based Approach for Learning Media Production.

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