Object-oriented game development

Object-oriented game development

by Gold, Julian

Type Book
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Games software has its roots in a ""cottage"" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertai…

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Title Statements

  • Full title :Object-oriented game development / Julian Gold.

Summary

Games software has its roots in a ""cottage"" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes.

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Edition Statements

  • Publication Date:2004.

Publication Statements

  • Publisher(s):Addison-Wesley
  • Place of Publication:Harlow, England
  • Language:eng
  • Publication Date:2004.

The Physical Object

  • Description:1 online resource (xi, 426 pages)

Edition Identifiers

  • ISBN:9781405890366, 1405890363
  • oclc:ocn667097957
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/151

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