Object-oriented game development

Object-oriented game development

by Gold, Julian

Type Book
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This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from co…

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Title Statements

  • Full title :Object-oriented game development / Julian Gold

Summary

This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers.

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Edition Statements

  • Publication Date:2004

Publication Statements

  • Publisher(s):Addison-Wesley
  • Place of Publication:Harlow, Essex
  • Language:eng
  • Publication Date:2004

The Physical Object

  • Description:xi, 426 sider : : illustrations

Edition Identifiers

  • ISBN:032117660X, 9780321176608
  • oclc:ocn468412637

Table of Contents

Litteraturliste.

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