Object-oriented game development

Object-oriented game development

by Gold, Julian

Type Book
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"No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer, this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies." "If you're a student taking a games degree or module, the balance of the best practice meets real-world know-how will give you the understanding you need to begin your career with confidence."--Jacket.

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Title Statements

  • Full title :Object-oriented game development / Julian Gold.

Summary

"No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer, this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies." "If you're a student taking a games degree or module, the balance of the best practice meets real-world know-how will give you the understanding you need to begin your career with confidence."--Jacket.

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Edition Statements

  • Publication Date:2004.

Publication Statements

  • Publisher(s):Addison-Wesley
  • Place of Publication:Harlow, England
  • Language:eng
  • Publication Date:2004.

The Physical Object

  • Description:xi, 426 pages ; : 24 cm

Edition Identifiers

  • ISBN:032117660X, 9780321176608
  • oclc:ocm53021610
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/151

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