Title Statements
- Full title :Object -oriented Programming with Smalltalk.
Summary
Object oriented programming is a way of thinking about problems. Smalltalk is one of the purest incarnations of an object-oriented programming language. Using a pedagogical approach, this book covers all aspects of object oriented programming: first through the study of various preexisting Smalltalk classes, their implementation and use; then through a detailed description of an implementation of an interactive Lindenmayer system and through implementation of a series of calculators. The author addresses such subjects as graphics programming, dependency mechanisms and hierarchical specialization. This book fills the gap for an in-depth self-study reference, permitting the reader to master all aspects of object-oriented programming through a large set of exercises with highly detailed resources. Downloadable software content for practice applications Covers all aspects of Smalltalk: theconcepts of primitive objects, classes and instances, static and dynamic inheritance and methods, as well as graphical programming, the dependency mechanisms and the handling of exceptions Features in-depth studies of two programming projects and annotated solutions to all exercies and appendices.
Read More ↓Edition Statements
- Publication Date:2015.
Publication Statements
- Publisher(s):Elsevier Science
- Language:eng
- Publication Date:2015.
Notes
4.8. Exercises.
The Physical Object
- Description:1 online resource (552 pages)
Edition Identifiers
- ISBN:9780081008089, 0081008082
- oclc:ocn956678671
- LC Classification:QA76.64
- Dewey Decimal:005.13/3
Table of Contents
Front Cover ; Object-Oriented Programming with SMALLTALK; Copyright ; Contents ; Preface ; Introduction ; I.1. Everything is an Object ; I.2. Object-Oriented Languages ; Part 1: The Basics of SMALLTALK Programming; Chapter 1: A Brief Tour of SQUEAK; 1.1. The First Contact ; 1.2. Important Points; 1.3. Exercises; Chapter 2: The First Program.
2.1. Defining New Classes 2.2. Defining New Methods ; 2.3. Program Test ; 2.4. Adding Methods to Subclasses of the Animal Class.
2.5. Modification of Parrot Behavior 2.6. Exercises ; 2.7. Self and Super ; 2.8. Exercises ; Chapter 3: Architecture and Inheritance.
3.1. SMALLTALK Software Architecture 3.2. Static and Dynamic Inheritance ; Chapter 4: Some Elements of SQUEAK Syntax and Grammar ; 4.1. Pseudo-Variables.
4.2. Comments and Identifiers 4.3. Literals ; 4.4. Variables ; 4.5. Messages ; 4.6. Control Structure ; 4.7. Exception Handling.
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