OUYA Game Development by Example

OUYA Game Development by Example

by Donovan, Jack

Type Book
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""OUYA Game Development by Example"" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, ar…

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Title Statements

  • Full title :OUYA Game Development by Example.

Summary

""OUYA Game Development by Example"" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginn.

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Edition Statements

  • Publication Date:2014.

Publication Statements

  • Publisher(s):Packt Publishing
  • Place of Publication:Birmingham
  • Language:eng
  • Publication Date:2014.

Notes

Using save data in multiple scenes.

The Physical Object

  • Description:1 online resource (268 pages)

Edition Identifiers

  • ISBN:1849697221, 9781849697224, 1306808847, 9781306808842, 9781849697231, 184969723X
  • oclc:ocn994549101
  • LC Classification:T385 .D384 2014
  • Dewey Decimal:006.693

Table of Contents

Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Experiencing the OUYA; Setting up the console; Networking; Displaying games; Time for action -- installing your first game; Playing the OUYA; Touch controls; Summary; Chapter 2: Installing Unity and the OUYA ODK; Installing the game engine; Time for action -- setting up Unity; Downloading and configuring additional packages; Time for action -- downloading Java, the Android SDK, and the ODK; Modifying the PATH variable.

Time for action -- editing PATH on Mac OSTime for action -- editing PATH on Windows; Installing packages with the Android SDK; Time for action -- installing Android packages; Configuring the USB connection; Time for action -- configuring the USB driver on Windows; Time for action -- export OUYA packages from Unity; Time for action -- importing packages into a new workspace; Summary; Chapter 3: Diving into Development; Creating a 3D text prototype; Time for action -- manipulating the scene; Time for action -- creating and scripting 3D text; Creating a custom function.

Time for action -- writing a functionTime for action -- capt…

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