Ouya Unity Game Development

Ouya Unity Game Development

by Riches, Gary

Type Book
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A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer. This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.

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Title Statements

  • Full title :Ouya Unity Game Development / Gary Riches.

Summary

A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer. This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.

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Edition Statements

  • Publication Date:2013.

Publication Statements

  • Publisher(s):Packt Publishing
  • Place of Publication:Birmingham, UK
  • Language:eng
  • Publication Date:2013.

The Physical Object

  • Description:1 online resource (118 pages)

Edition Identifiers

  • ISBN:9781461948681, 1461948681, 9781783559718, 1783559713, 1783559705, 9781783559701
  • oclc:ocn862050194
  • LC Classification:QA76.76 .C672
  • Dewey Decimal:794.8

Table of Contents

Cover; Copyright; Credits; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What Is Ouya and Why Does It Matter?; The early years; The crash; The recovery; Home computers; Advancement of games consoles; The first indie console; Cellular games; The iPhone; The competitors; Current day; The Ouya; The release; Summary; Chapter 2: Setting Up Unity and the Ouya Plugin; Installing the Android SDK; Installing Java; Setting up the Android SDK; Setting up the Android NDK; Connecting Ouya to your Windows computer.

Connecting Ouya to your Mac computerOuya Development Kit; Unity project; Bundle identifier; Setting up Ouya Panel; Ouya required prefabs; Building, running, and compiling an application; Summary; Chapter 3: Setting Up Your Game; Boo, C♯, or UnityScript; Boo; UnityScript; C♯; The project structure; Setting up your Scenes; Scripts and MonoDevelop; Scene progression; The Title Screen menu; Advancing to the game; Ouya controller support; Creating the level; Prefabs; Creating a Prefab; Materials; Multidimensional arrays; The BuildLevel method; Summary.

Chapter 4: Adding a Character and Making Them MoveMaking the camera mo…

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