Title Statements
- Full title :Playful participatory practices : theoretical and methodological reflections / Pablo Abend, Benjamin Beil, Vanessa Ossa, editors.
Summary
The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology. Contents Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research: a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium: Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action Target Groups Lecturers and students in the fields of media and communications studies The Editors Dr. Pablo Abend works at the Graduate School Locating Media at the University of Siegen. Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne. Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of T|bingen
Read More ↓Edition Statements
- Publication Date:2020.
Publication Statements
- Publisher(s):Springer VS
- Place of Publication:Wiesbaden
- Language:eng
- Publication Date:2020.
The Physical Object
- Description:1 online resource (163 pages)
Edition Identifiers
- ISBN:3658286199, 9783658286194
- oclc:on1153081676
- LC Classification:HM621-HM656
- Dewey Decimal:794.801/9
Table of Contents
Intro -- Contents -- Introduction: Playful Participatory Practices -- 1 Introduction -- 2 The Playfulness in Participatory Practices -- References -- Institutions in Play: Practices of Legitimation in Games -- 1 From Marginalization to Deployment: A Modern Institutional Journey with Games -- 2 Cultural Forms and Their Commitments: Rituals and Games -- 3 Playing to the Crowd: Liberalism and the Legitimately Indeterminate -- References -- Intrinsic Research-a Practice-Based Approach to Computer Game Modding -- 1 Metal Gear Solid V-Quiet/Ocelot Model Swap-Rain Scene -- 2 Unofficially-Sanctioned
3 Reverse-Engineering -- 3.1 Encryption -- 3.2 Dictionary Files -- 3.3 Tools -- 3.4 Infrastructures of Sharing -- 4 Swapping-Give Quiet Clothes -- 4.1 Technical Approach to Swapping -- 4.2 Aesthetical Approach to Swapping -- 5 Towards an Aesthetical, Material-Driven, Practiced-Based Approach to Modding -- References -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- 1 The Game with the Game -- 2 Misuse of Laboratory Equipment-The Participatory Condition of the Computer Game -- 3 Digital Construction Kits
4 Editor Games as a Marketing and …
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