Practical programming

Practical programming: an introduction to computer science using Python 3

by Gries, Paul

Type Book
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Learn to program in a language that's used in millions of smartphones, tablets, and PCs. Learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this updated second edition, get a detailed introduction to Python 3 and to programming, find out exactly what happens when your programs are executed, and, through real-world examples, learn how to work with numbers, text, big data sets, and files.

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Title Statements

  • Full title :Practical programming : an introduction to computer science using Python 3 / Paul Gries, Jennifer Campbell, Jason Montojo.

Summary

Learn to program in a language that's used in millions of smartphones, tablets, and PCs. Learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this updated second edition, get a detailed introduction to Python 3 and to programming, find out exactly what happens when your programs are executed, and, through real-world examples, learn how to work with numbers, text, big data sets, and files.

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Edition Statements

  • Publication Date:2013.
  • Edition:Second edition

Publication Statements

Notes

Previous edition: published as by Jennifer Campbell [and others]. 2009.

The Physical Object

  • Description:1 online resource (xv, 375 pages) : : illustrations

Edition Identifiers

  • ISBN:1937785459, 9781937785451
  • oclc:on1066516091
  • LC Classification:QA76.73.P98
  • Dewey Decimal:005.1

Table of Contents

What's programming? -- Hello, Python -- Designing and using functions -- Working with text -- Making choices -- A modular approach to program organization -- Using methods -- Storing collections of data using lists -- Repeating code using loops -- Reading and writing files -- Storing data using other collection types -- Designing algorithms -- Searching and sorting -- Object-oriented programming -- Testing and debugging -- Creating graphical user interfaces -- Databases.

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