Title Statements
- Full title :Practical Python design patterns : Pythonic solutions to common problems / Wessel Badenhorst.
Summary
Become a better, more productive programmer through a series of projects that will help you deeply understand and master each of the design patterns covered. In this book you will learn to write elegant "Pythonic" code to solve common programming problems. You will also experience design thinking, by identifying design patterns that would be helpful given a specific problem or situation. Python is eating the world. In recent years it has become so much more than a mere object-oriented, scripting language. Design patterns help you think of and solve problems in chunks. They help you to stand on the shoulders of the giants who have come before, instead of having to reinvent the wheel. What You Will Learn Craft cleaner code Increase your effectiveness as a programmer Write more Pythonic code Solve bigger problems Discover optimal solutions to common problems, done in a way that is uniquely Pythonic Who This Book Is For Programmers who are comfortable with Python. It is also guide for people who have mastered other programming languages and who want to make the transition to Python
Read More ↓Edition Statements
- Publication Date:©2017
Publication Statements
- Publisher(s):Apress
- Place of Publication:New York, NY
- Language:eng
- Publication Date:©2017
The Physical Object
- Description:1 online resource
Edition Identifiers
- ISBN:9781484226803, 1484226801, 1484226798, 9781484226797
- DOI:10.1007/978-1-4842-2680-3
- oclc:on1006878608
- LC Classification:QA76.73.P98
- Dewey Decimal:005.13/3
Table of Contents
Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Chapter 1: Before We Begin -- The Masters -- Becoming a Better Programmer -- Deliberate Practice -- Single Focus -- Rapid Feedback -- Stretch Yourself -- Stand on the Shoulders of Giants -- How Do You Do This? -- The Ability to Course Correct -- Systems Thinking -- Mental Models -- The Right Tools for the Job -- Design Patterns as a Concept -- What Makes a Design Pattern? -- Classification -- Creational -- Structural
Behavioral The Tools We Will Be Using -- How to Read This Book -- Setting Up Your Python Environment -- On Linux -- On Mac -- On Windows -- VirtualEnv -- Editors -- Atom -- LightTable -- PyCharm -- Vim -- Emacs -- Sublime Text -- Summary -- Chapter 2: The Singleton Pattern -- The Problem -- Enter the Objects -- Cleaning It Up -- Exercises -- Chapter 3: The Prototype Pattern -- The Problem -- Beyond the First Steps -- Base for an Actual Game -- Implementing the Prototype Pattern
Shallow Copy vs. Deep Copy Shallow Copy -- Dealing with Nested Structures -- Deep Copy -- Using What We Have Learned in Our Project -- Exercises -- Chapter 4: Factory Pattern --…
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