Title Statements
- Full title :Procedural Generation in Game Design.
Edition Statements
- Publication Date:2017.
Publication Statements
- Publisher(s):A K Peters/CRC Press
- Place of Publication:Milton, UNKNOWN
- Language:eng
- Publication Date:2017.
The Physical Object
- Description:1 online resource (339) : : illustrations
Edition Identifiers
- ISBN:1498799205, 9781498799201, 9781351642910, 135164291X
- oclc:ocn990411266
- LC Classification:QA76.76.C672
- Dewey Decimal:794.8
Table of Contents
Cover; Half Title; Title Page; Copyright Page; Table of Contents; Preface; 1: Procedural Generation; 1: When and Why to Use Procedural Generation; PLANNING WHEN TO USE PROCEDURAL GENERATION; Integral; Drafting Content; Modal; Segmented; WHEN PCG IS A BAD IDEA; Quality Assurance; Time Restrictions; Authored Experience; Multiplayer; Just Random; Overreliance on PCG; WHY USE PROCEDURAL GENERATION?; Utilitarian; Unique; 2: Managing Output: Boredom versus Chaos; 3: Aesthetics in Procedural Generation; ATMOSPHERE IN SUNLESS SEA ; ESTABLISHING THE RULES; BLURRING THE BOUNDARIES; THE RESULT.
4: Designing for ModularityMODULES AND GESTALTS; ASSEMBLY MECHANISMS AND GESTALT SPACES; ENABLING PLAY; Mechanics as Shared Substrates; Orthogonality; Equivalence of Impact; PLOTTING DESIRABLE GESTALTS; INSERTING MEMORABLE ASYMMETRY; REFERENCE ; 5: Ethical Procedural Generation; TALKING IN CODE; THE BIG WIDE WORLD; YOU ARE WHAT YOU EAT; TALKING THE TALK; THE FUTURE; 2: Procedural Content; 6: Level Design I: Case Study; OVERVIEW; THE RULES; HOW IT WORKS; CONCLUSION; 7: Level Design II: Handcrafted Integration; STANDARD DUNGEONS; CRYPT GENERATION; BEST PRACTICES.
DUNGEONMANS DUNGEON GENERATION PSEUDOC…
Subjects
Writers
No reviews yet. Be the first to rate this work.
Rate & Review