Procedural Generation in Game Design

Procedural Generation in Game Design

by Short, Tanya X.

Type Book
Rate 0.0 /5

Title Statements

  • Full title :Procedural Generation in Game Design.

Edition Statements

  • Publication Date:2017.

Publication Statements

  • Publisher(s):A K Peters/CRC Press
  • Place of Publication:Milton, UNKNOWN
  • Language:eng
  • Publication Date:2017.

The Physical Object

  • Description:1 online resource (339) : : illustrations

Edition Identifiers

  • ISBN:1498799205, 9781498799201, 9781351642910, 135164291X
  • oclc:ocn990411266
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8

Table of Contents

Cover; Half Title; Title Page; Copyright Page; Table of Contents; Preface; 1: Procedural Generation; 1: When and Why to Use Procedural Generation; PLANNING WHEN TO USE PROCEDURAL GENERATION; Integral; Drafting Content; Modal; Segmented; WHEN PCG IS A BAD IDEA; Quality Assurance; Time Restrictions; Authored Experience; Multiplayer; Just Random; Overreliance on PCG; WHY USE PROCEDURAL GENERATION?; Utilitarian; Unique; 2: Managing Output: Boredom versus Chaos; 3: Aesthetics in Procedural Generation; ATMOSPHERE IN SUNLESS SEA ; ESTABLISHING THE RULES; BLURRING THE BOUNDARIES; THE RESULT.

4: Designing for ModularityMODULES AND GESTALTS; ASSEMBLY MECHANISMS AND GESTALT SPACES; ENABLING PLAY; Mechanics as Shared Substrates; Orthogonality; Equivalence of Impact; PLOTTING DESIRABLE GESTALTS; INSERTING MEMORABLE ASYMMETRY; REFERENCE ; 5: Ethical Procedural Generation; TALKING IN CODE; THE BIG WIDE WORLD; YOU ARE WHAT YOU EAT; TALKING THE TALK; THE FUTURE; 2: Procedural Content; 6: Level Design I: Case Study; OVERVIEW; THE RULES; HOW IT WORKS; CONCLUSION; 7: Level Design II: Handcrafted Integration; STANDARD DUNGEONS; CRYPT GENERATION; BEST PRACTICES.

DUNGEONMANS DUNGEON GENERATION PSEUDOC…

Read More ↓

Subjects

Writers

Rate & Review

0.0/5
(0 people Voted)

No reviews yet. Be the first to rate this work.

Files & Downloads

No downloadable files are registered for this work yet.