Title Statements
- Full title :Programming basics : getting started with Java, C#, and Python / Robert Ciesla.
Summary
Explore the basics of the three most popular programming languages: C#, Java, and Python and see what it's like to function in today's world from the perspective of a programmer. This book's uses is highly practical approach with numerous code listings aimed at bringing generations together through the intricacies of technology. You'll learn how understanding the basics of coding benefits non-programmers working with software developers. Those in the gaming/media industry will also benefit from understanding a programmer's point of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science.What You'll Learn- Think and read code-listings like a programmer- Gain a basic working proficiency in three popular programming languages- Communicate more efficiently with programmers of all experience levels in a work-based environment- Review advanced OOP concepts such as exceptions and error handling- Set up your programming environments for Windows, MacOS, and LinuxWho This Book Is ForThose looking to discover programming, including beginners in all fields, and professionals looking to understand how code works.
Read More ↓Edition Statements
- Publication Date:2021
Publication Statements
- Publisher(s):Apress
- Place of Publication:New York, NY
- Language:eng
- Publication Date:2021
Notes
Programming Basics offers the fundamentals of what it's like to function in today's world from the perspective of a programmer. The approach is highly practical with numerous small code listings for C#, Java, and Python included. The reigning programming paradigm of object-oriented programming (OOP) is a part of all of these languages - and its basics are explained in this book as well.Knowing the basics of coding is beneficial for those working close to, but not quite as one of the programmers in a team of software developers. Many people working in the audiovisual fields in the gaming/media industry would benefit from learning more of the programmers' points of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science.What You'll Learn• Gain a basic understanding of three popular programming languages, namely C#, Java, and Python• Think and read code-listings like a programmer• The basics of Unified Modeling Language (UML) class diagrams• Communicate more efficiently with programmers of all experience levels in a work-based environment• The core concepts related to the object-oriented programming (OOP)• How to set up your programming environments for Windows, MacOS, and LinuxWho This Book Is ForThose looking to discover programming, including beginners in all fields, and professionals looking to understand how basic coding processes work.
Chapter 1. Why kids love to code (and you will too) ; - Motivation for and the benefits of programming; - The basic hardware components of a computer; Chapter 2. What is programming? (and what does it take) ; - Basic programming concepts explained with some specifics for C#, Java, and Python; - What an integrated development environment (IDE) refers to; - The gist of variables, variable manipulation, and flow control logic; Chapter 3. Setting up your programming environments for Windows, MacOS, and Linux ; Chapter 4. Object-Oriented Programming (OOP) ; - The object-oriented programming paradigm explained in detail; - The basics of UML; Chapter 5. File Operations, Multithreading, and Other Wonders of Java; - Small tutorials for the language demonstrating the more advanced mechanics of the language; Chapter 6. And now for something completely different: Python ; - More Python techniques (file operations etc.); Chapter 7. C#: A jack of most programming tasks; - Deploying C# for desktop, online, and mobile platforms; Chapter 8. Advanced OOP Techniques ; - Advanced OOP concepts: exceptions, error handling, etc.; Chapter 9. Unified Modeling Language (UML) ; - Detailed techniques (class relationships and multiplicity, etc.); - Software tools for modeling in UML.
The Physical Object
- Description:171 Seiten : : Illustrationen ; : 291 grams
Edition Identifiers
- ISBN:9781484272855, 1484272854
- oclc:on1291612360
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