Programming interactivity

Programming interactivity

by Noble, Joshua J.

Type Book
Rate 0.0 /5

"Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, and geolocation--and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for a…

Read More ↓

Title Statements

  • Full title :Programming interactivity / Joshua Noble.

Summary

"Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, and geolocation--and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user's gestures and movements into meaningful input, using Open CV." --Descripción del editor.

Read More ↓

Edition Statements

  • Publication Date:2012.
  • Edition:2nd ed

Publication Statements

  • Publisher(s):O'Reilly Media
  • Place of Publication:Sebastopol, CA
  • Language:eng
  • Publication Date:2012.

Notes

Título tomado de la pantalla de presentación (visto 2 de febrero de 2021)

The Physical Object

  • Description:1 recurso en línea (xvii, 704 p.) : : il.

Edition Identifiers

  • ISBN:9781449321512, 1449321518, 9781449311445, 144931144X
  • oclc:on1235897168
  • LC Classification:QA76.76.I59

Table of Contents

1. Introducing Interaction Design -- 2. Programming Basics -- 3. Processing -- 4. Arduino -- 5. Programming revisited -- 6. openFrameworks -- 7. Physical input -- 8. Programming Graphics -- 9. Bitmaps and Pixels -- 10. Sound and Audio -- 11. Arduino and feedback -- 12. Protocols and communication -- 13. Graphics and OpenGL -- 14. Motion and gestures -- 15. Movement and location -- 16. Spaces and environments -- 17. Further resources.

Read More ↓

Subjects

Writers

Rate & Review

0.0/5
(0 people Voted)

No reviews yet. Be the first to rate this work.

Files & Downloads

  • Programming Interactivity, 2nd Edition -- (.pdf)

    PDF · 33.0 MB · updated
  • Programming Interactivity, 2nd Edition -- (.epub)

    EPUB · 15.8 MB · updated
  • Programming Interactivity, 2nd Edition: A Designe…

    PDF · 35.3 MB · updated