Programming media art using processing

Programming media art using processing: a beginner's guide

by Noble, Margaret, (Performance artist)

Type Book
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Programming Media Art Using Processing: A Beginner's Guideprovides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landsc…

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Title Statements

  • Full title :Programming media art using processing : a beginner's guide / Margaret Noble.

Summary

Programming Media Art Using Processing: A Beginner's Guideprovides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide. To learn more about Margaret Noble's work, please visit her artist's website and educator website.

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Edition Statements

  • Publication Date:2021.

Publication Statements

  • Publisher(s):Chapman & Hall/CRC
  • Place of Publication:Boca Raton
  • Language:eng
  • Publication Date:2021.

The Physical Object

  • Description:1 online resource : : illustrations (colour)

Edition Identifiers

  • ISBN:9781000330847, 1000330842, 9781003051985, 1003051987, 9781000330922, 1000330923, 9781000330885, 1000330885
  • DOI:10.1201/9781003051985
  • oclc:on1227107412
  • LC Classification:QA76.73.P75
  • Dewey Decimal:006.68

Table of Contents

<P>Acknowledgements and Contributor List</p><p>Author Bio</p><p>Introduction and Best Practices</p><p>Chapter 1: Designing Graphically with the Language of Code</p><p>Getting Started & Basic Overview</p><p>Lesson 1.1: Pixel Grid System</p><p>Lesson 1.2: Code and Canvas Windows</p><p>Lesson 1.3: More Shapes</p><p>Lesson 1.4: Grayscale</p><p>Lesson 1.5: Syntax, Comments, and Order of Code</p><p>Lesson 1.6: Line Commands (Stroke and No Stroke)</p><p>Lesson 1.7: Coloring Pixels</p><p>Lesson 1.8: Adding Transparency Values</p><p>Lesson 1.9: The Processing Reference -- Important Resource!</p><p>Project: Geometric Design</p><p>Chapter 2: Creating Responsive Environments</p><p>Lesson 2.1: Dynamic Computer Programs</p><p>Lesson 2.2: First Animations</p><p>Lesson 2.3: Animation Trails </p><p>Lesson 2.4: Finding Exact Coordinates</p><p>Lesson 2.5: Complex Shapes</p><p>Lesson 2.6: Linking Shapes for Synched Movement</p><p>Lesson 2.7: Adding Text</p><p>Lesson 2.8: Rotating Shapes</p><p>Project: Interactive Environment</p><p>Chapter 3: Automated Animations</p><p>Lesson 3.1: Counting Variables</p><p>Lesson 3.2: Moving Objects in Multiple Directions</p><p>Lesson 3.3: Growing Shapes with the Mouse…

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