Programming the Raspberry Pi

Programming the Raspberry Pi: getting started with Python

by Monk, Simon

Type Book
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Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. "An updated guide to programming your own Raspberry Pi™ projects. Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. This practical book has been revised to fully cover the new Raspberry Pi 2, including upgrades to the Raspbian operating system. Discover how to configure hardware and software, write Python…

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Title Statements

  • Full title :Programming the Raspberry Pi : getting started with Python / Simon Monk.

Summary

Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.

"An updated guide to programming your own Raspberry Pi™ projects. Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. This practical book has been revised to fully cover the new Raspberry Pi 2, including upgrades to the Raspbian operating system. Discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. DIY projects include a hangman game, RGB LED controller, digital clock, and RasPiRobot complete with an ultrasonic rangefinder."

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Edition Statements

  • Publication Date:©2016
  • Edition:Second edition

Publication Statements

Notes

Includes index.

The Physical Object

  • Description:1 online resource (xix, 188 pages) : : illustrations

Edition Identifiers

  • ISBN:9781259587412, 125958741X
  • oclc:ocn923017714
  • LC Classification:QA76.73.P98
  • Dewey Decimal:005.133

Table of Contents

A. About the Author -- B. Dedication -- C. PREFACE -- D. ACKNOWLEDGMENTS -- E. INTRODUCTION -- 1. Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Booting Up -- Summary -- 2. Getting Started -- Linux -- The Desktop -- The Internet -- The Command Line -- Applications -- Internet Resources -- Summary -- 3. Python Basics -- IDLE -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- While -- Summary -- 4. Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of Functions -- Summary -- 5. Modules, Classes, and Methods -- Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6. Files and the Internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical User Interfaces -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Dialogs -- Menus -- The Canvas -- Summary -- 8. Games Programming -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Summary -- 9. Interfacing Hardware -- GPIO Pin Connections -- Breadboarding with Jumper Wires…

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