Title Statements
- Full title :Programming with the Kinect for Windows Software Development Kit / David Catuhe.
Summary
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK - providing hands-on insights for how to add gesture and posture recognition to your apps. If you're skilled in C# and Windows Presentation Foundation, you'll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running.
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- Publication Date:©2012.
Publication Statements
- Publisher(s):Microsoft Press
- Place of Publication:Redmond, Wash
- Language:eng
- Publication Date:©2012.
The Physical Object
- Description:1 online resource (1 volume) : : illustrations
Edition Identifiers
- ISBN:0735666814, 9780735666818, 9780735667822, 0735667829, 9780735667815, 0735667810, 9780735667785, 0735667780
- oclc:ocn826867549
- LC Classification:TJ223.P76
- Dewey Decimal:005.268
Table of Contents
pt. I KINECT AT A GLANCE -- ch. 1 A bit of background -- The sensor -- Limits -- The Kinect for Windows SDK -- Using a Kinect for Xbox 360 sensor with a developer computer -- Preparing a new project with C++ -- Preparing a new project with C♯ -- Using the Kinect for Windows SDK -- ch. 2 Who's there? -- SDK architecture -- The video stream -- Using the video stream -- Getting frames -- The depth stream -- Using the depth stream -- Getting frames -- Computing depth data -- The audio stream -- Skeleton tracking -- Tracking skeletons -- Getting skeleton data -- Browsing skeletons -- pt. II INTEGRATE KINECT IN YOUR APPLICATION -- ch. 3 Displaying Kinect data -- The color display manager -- The depth display manager -- The skeleton display manager -- The audio display manager -- ch. 4 Recording and playing a Kinect session -- Kinect Studio -- Recording Kinect data -- Recording the color stream -- Recording the depth stream -- Recording the skeleton frames -- Putting it all together -- Replaying Kinect data -- Replaying color streams -- Replaying depth streams -- Replaying skeleton frames -- Putting it all together -- Controlling the record system with your voice -- pt. III POSTURES AND …
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