Prototyping augmented reality

Prototyping augmented reality

by Mullen, Tony

Type Book
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"Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow…

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Title Statements

  • Full title :Prototyping augmented reality / by Tony Mullen.

Summary

"Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it."--Publisher's description.

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Edition Statements

  • Publication Date:©2011.

Publication Statements

  • Publisher(s):John Wiley
  • Place of Publication:Indianapolis, Ind
  • Language:eng
  • Publication Date:©2011.

Notes

Includes index.

The Physical Object

  • Description:xxiv, 246 pages : : illustrations ; : 24 cm.

Edition Identifiers

  • ISBN:9781118036631, 1118036638, 1118180054, 9781118180051, 1118180062, 9781118180068, 1118180070, 9781118180075
  • oclc:ocn751747475
  • LC Classification:QA76.9.H85
  • Dewey Decimal:006.6

Table of Contents

1. Getting started with augmented reality. -- What is augmented reality? ; Tools and technologies ; AR necessities -- 2. Introduction to processing. -- The processing programming environment ; Drawing in processing ; Working with classes -- 3. Blender modeling and texturing basics. -- Modeling with Blender ; Baking a smooth AO texture ; Creating a finished texture with GIMP -- 4. Creating a low-poly animated character. -- Texturing your low-poly alien ; Rigging the model ; Keying a simple walk cycle -- 5. 3D programming in processing. -- The P3D and OpenGL environments ; Working with OBJ files ; Simple animation with OBJ arrays -- 6. Augmented reality with processing. -- The NyAR4psg library ; Digging into the sample code ; Controlling transformations with multiple markers -- 7. Interacting with the physical world. -- Physical computing with Arduino ; Sensors and circuits ; Communicating between Arduino and processing -- 8. Brower-based AR with ActionScript and FLARManager. -- The FLARManager AR toolset for ActionScript ; Getting FLARManager up and running ; Creating your own projects -- 9. Prototyping AR with jMonkeyEngine. -- Introducting jMonkeyEngine and ARMonkeyKit ; Explorin…

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