Python programming for teens

Python programming for teens

by Lambert, Kenneth Alfred

Type Book
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Provides information on how to program in Python, including program development, the basics of using classes and objects, 2-D geometry, fractals, animations, recursion, and problem solving. "Whether you're under 20 or just a teenager at heart, this book will introduce you to computer programming. You can use it in a classroom or on your own. The only assumption is that you know how to use a modern computer system with a keyboard, screen, and mouse. To make your learning experience fun and inte…

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Title Statements

  • Full title :Python programming for teens / Kenneth A. Lambert.

Summary

Provides information on how to program in Python, including program development, the basics of using classes and objects, 2-D geometry, fractals, animations, recursion, and problem solving.

"Whether you're under 20 or just a teenager at heart, this book will introduce you to computer programming. You can use it in a classroom or on your own. The only assumption is that you know how to use a modern computer system with a keyboard, screen, and mouse. To make your learning experience fun and interesting, you will write programs that draw pictures on the screen and allow you to interact with them by using the mouse. Along the way, you will learn the basic principles of program design and problem solving with computers. You will then be able to apply these ideas and techniques to solve problems in almost any area of study."--Introduction

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Edition Statements

  • Publication Date:©2015

Publication Statements

  • Publisher(s):Cengage Learning PTR
  • Place of Publication:Boston, MA, USA
  • Language:eng
  • Publication Date:©2015

Notes

Includes index.

The Physical Object

  • Description:1 online resource (xxviii, 243 pages) : : illustrations

Edition Identifiers

  • ISBN:9781305271968, 1305271963
  • oclc:ocn881750421
  • LC Classification:QA76.73.P98
  • Dewey Decimal:005.133

Table of Contents

Getting Started with Python -- Getting Started with Turtle Graphics -- Control Structures: Sequencing, Iteration, and Selection -- Composing, Saving, and Running Programs -- Defining Functions -- User Interaction with the Mouse and the Keyboard -- Recursion -- Objects and Classes -- Animations -- Appendix A Turtle Graphics Commands -- Appendix B Solutions to Exercises.

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Files & Downloads

  • Python Programming for Teens -- (.pdf)

    PDF · 3.0 MB · updated
  • Python Programming for Teens -- (.pdf)

    PDF · 3.0 MB · updated