Title Statements
- Full title :Real-time rendering / Tomas Akenine-Möller, Eric Haines, Naty Hoffman.
Summary
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
Read More ↓Edition Statements
- Publication Date:©2008
- Edition:Third edition
Publication Statements
- Publisher(s):CRC Press
- Place of Publication:Boca Raton, FL
- Language:eng
- Publication Date:©2008
The Physical Object
- Description:1 online resource (xviii, 1027 pages) : : illustrations
Edition Identifiers
- ISBN:9781466561762, 1466561769, 9781439865293, 1439865299, 1568814240, 9781568814247
- oclc:on1029627095
- LC Classification:T385
- Dewey Decimal:006.693
Table of Contents
Introduction -- The graphics rendering pipeline -- The graphics processing unit -- Transforms -- Visual appearance -- Texturing -- Advanced shading -- Area and environmental lighting -- Global illumination -- Image-based effects -- Non-photorealistic rendering -- Polygonal techniques -- Curves and curved surfaces -- Acceleration algorithms -- Pipeline optimization -- Intersection test methods -- Collision detection -- Graphics hardware -- The future.
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Direct3D 12编程指南 -- (.pdf)
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