Title Statements
- Full title :Real-time shadows / Elmar Eisemann [and others].
Summary
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain.
Read More ↓Edition Statements
- Publication Date:©2012.
Publication Statements
- Publisher(s):CRC Press
- Place of Publication:Boca Raton
- Language:eng
- Publication Date:©2012.
Notes
"An A.K. Peters book."
The Physical Object
- Description:1 online resource (xiii, 383 pages) : : illustrations (some color)
Edition Identifiers
- ISBN:9781439867693, 1439867690, 1568814380, 9781568814384
- oclc:ocn759865965
- LC Classification:TR897.7
- Dewey Decimal:006.696
Table of Contents
1. Introduction -- 2. Basic shadow techniques -- 3. Shadow-map aliasing -- 4. Shadow-map sampling -- 5. Filtered hard shadows -- 6. Image-based soft-shadow methods -- 7. Geometry-based soft-shadow methods -- 8. Image-based transparency -- 9. Volumetric shadows -- 10. Advanced shadow topics -- 11. Conclusion.
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Files & Downloads
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Real-Time Shadows -- (.pdf)
PDF · 47.3 MB · updated -
Real-Time Shadows -- (.pdf)
PDF · 48.3 MB · updated
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