Title Statements
- Full title :Retro game dev / Derek Morris.
Summary
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware. Whether you're a retro enthusiast after a nostalgia fix or a newcomer hoping to break into the games industry, this book will unleash your creativity. Learn about: *6502 Assembly Language -- *Commodore 64 Hardware -- *CBM Prg Studio I.D.E. -- *VICE Commodore Emulator -- *Hardware and Software Sprites -- *SID Chip Audio Effects -- *Sprite Character Animation -- *Background Screen Design. Downloads and discussion forum available online.
Read More ↓Edition Statements
- Publication Date:2017.
- Edition:C64 edition
Publication Statements
- Publisher(s):Retro Game Dev
- Place of Publication:United States?
- Language:eng
- Publication Date:2017.
Notes
The author is a game developer with two decades of industry experience. He has a masters in computer graphics and has held engine and graphics programming positions at Codemasters, NaturalMotion, Sega, and WayForward Technologies.
The development environment used is for Microsoft Windows ONLY.
The Physical Object
- Description:122 pages : : illustrations ; : 22 cm
Edition Identifiers
- ISBN:9780692980651, 0692980652
- oclc:on1299310264
- LC Classification:QA76.8.C64
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