Title Statements
- Full title :Sports videogames / Mia Consalvo, Konstantin Mitgutsch and Abe Stein, [editors].
Summary
<P>From <I>Pong</I> to <I>Madden NFL</I> to <I>Wii Fit</I>, <B><I>Sports Videogames</B></I> argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Con.
Read More ↓Edition Statements
- Publication Date:2013.
Publication Statements
- Publisher(s):Routledge
- Place of Publication:New York
- Language:eng
- Publication Date:2013.
The Physical Object
- Description:1 online resource (viii, 309 pages)
Edition Identifiers
- ISBN:9781136191985, 1136191984, 9780203084496, 0203084497, 1136191992, 9781136191992
- DOI:10.4324/9780203084496
- oclc:ocn853454250
- LC Classification:GV1469.3
- Dewey Decimal:794.8/6
Table of Contents
Foreword / Owen Good -- Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein -- Section I. Defining the Game. 1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games / Jonas Linderoth -- 2. A Tale of Two Games: Football and FIFA / Miguel Sicart -- 3. What Are Sports Videogames? / Ian Bogost -- 4. Joga Bonito: Beautiful Play, Sports and Digital Games / Henry Lowood -- 5. Women, Sports and Videogames Mia Consalvo.
Section II. Remediating & Complicating. 6. Playing the Game on Television / Abe Stein 7. It's in the Game? Shifting the Scene with Online Play Christopher Paul 8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding / John Sharp -- 9. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames / Nina Huntemann.
Section III. Fans & Players. 10. Playing Ball: Fan Experiences in Basketball Videogames / Fares Kayali -- 11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs / Emma Witkowski -- 12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game / Hattr…
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