Title Statements
- Full title :Technological advances in interactive collaborative learning / edited by Nia Alexandrov, Raul Ramirez Velarde, Vassil Alexandrov.
Summary
Exploring the latest developments in the technology and pedagogy of higher education, Technological Advances in Interactive Collaborative Learning presents information technology-oriented educational programs for the next generation of scientists and researchers. It highlights the importance of technology, pedagogy, and management in the higher education ecosystem. With a focus on technological innovations, the book explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then.
Read More ↓Edition Statements
- Publication Date:2013.
Publication Statements
- Publisher(s):CRC Press
- Place of Publication:Boca Raton
- Language:eng
- Publication Date:2013.
Notes
A Chapman & Hall book.
The Physical Object
- Description:1 online resource (241 p.)
Edition Identifiers
- ISBN:0429112688, 9780429112683, 1466502193, 9781466502192, 9781299992764, 1299992765
- DOI:10.1201/b13764
- oclc:on1300444883
- LC Classification:LB1028.43
- Dewey Decimal:371.33
Table of Contents
Front Cover; Contents; Introduction; Preface; About the Authors; Chapter 1 -- The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level; Chapter 2 -- Web 2.0 Technologies Applied to Collaborative Learning; Chapter 3 -- Enhanced Learning through Collaborative Immersive VR Networked System; Chapter 4 -- Pervading Collaborative Learning with Mobile Devices; Chapter 5 -- Creating Interactive Environments for Education; Chapter 6 -- Integrating Semantic Learning Object Repositories in OKI Architecture
Chapter 7 -- Novel Pedagogical Paradigms for Collaborative LearningChapter 8 -- Natural Learning and Collaborative Learning; Chapter 9 -- The Integrated Learning Process, Metacognition, and Collaborative Learning; Chapter 10 -- Transfer of E-Learning Metacognitive Skills Using Games; Chapter 11 -- Measuring Business Value of Learning Technology Implementation in Higher Education Setting; Chapter 12 -- Digital Literacy and Competencies for New E-Learning Environments; Chapter 13 -- Strategies for Sustainable E-Learning Projects; Back Cover
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