Title Statements
- Full title :The Kobold guide to worldbuilding / edited by Janna Silverstein ; introduction by Ken Scholes.
Summary
"Eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more."
Read More ↓Edition Statements
- Publication Date:©2012.
- Edition:1st ed
Publication Statements
- Publisher(s):Kobold Press, Open Design
- Place of Publication:Kirkland, WA
- Language:eng
- Publication Date:©2012.
The Physical Object
- Description:124 pages : : illustrations ; : 23 cm
Edition Identifiers
- ISBN:9781936781119, 1936781115
- oclc:ocn829700706
- LC Classification:GV1469.6
- Dewey Decimal:793.9/3
Table of Contents
Introduction: Foster worlds to hide and seek in / Ken Scholes -- What is setting design? / Wolfgang Baur -- Different kinds of worldbuilding / Monte Cook -- Worldbuilding inside out and ouside in / Chris Pramas -- How real is your world? On history and setting / Wolfgang Baur -- Bringing history to life / Keith Baker -- Apocalypso: gaming after the fall / Jeff Grubb -- Here be dragons: on mapmaking / Jonathan Roberts -- How to design a city state, tribe or nation / Wolfgang Baur -- They do what, now? On creating societies and cultures / Michael A. Stackpole -- How to make a high-magic world / Keith Baker -- Worlds and technology / Wolfgang Baur -- Why no monotheism? / Steve Winter -- Designing a pantheon / Wolfgang Baur -- It's a mystery! Designing mystery cults / David "Zeb"Cook -- How to design a guild / Wolfgang Baur -- How to write a world bible / Scott Hungerford -- Playing in someone else's backyard / Janna Silverstein -- The limits of design: kitchen sink design / Wolfgang Baur.
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