The video game industry

The video game industry: formation, present state, and future

by Wilson, Timothy L. Zackariasson, Peter

Type Book
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Title Statements

  • Full title :The video game industry : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.

Edition Statements

  • Publication Date:cop. 2012.
  • Edition:1st ed

Publication Statements

  • Publisher(s):Routledge
  • Place of Publication:New York
  • Language:eng
  • Publication Date:cop. 2012.

Notes

Índice de autores y analítico: p. [265-]-268.

Índice: Introduction, Peter Zackariasson and Tymothy L. Wilson. Part I, The nature of the industry: 1 This is not a software industry, Casey O'Donnell 2 Video Games :a subcultural industry, Mikolaj Dymek 3 Marketing of video games, Peter Zackariasson and Tymothy L. Wilson 4 An exploration of the mobile gaming ecosystem from developers' perspective. Part II, Geographical comparisons: 5 The north american game industry, Casey O'Donnell 6 The UK and Irish game industries, Aphra Kerr 7 The development of the Swedish game industry: a true success story?, Ulf Sandqvist. Part III, Effects of the industry: 8 Console hardware: the development of Nintendo Wii, Mirko Ernkvist 9 "Warm and Stuffy": the ecological impact of electronic games, Richard Maxwell and Toby Miller 10 Gamification as the post-modern Phalanstère: Is the gamification playing with us or are we playing with gamification, Flavio Escribano. Part IV, The future: 11 The envolving European video game software ecosystem, Guiditta de Prato, Sven Lindmark and Jean-Paul Simon 12 Through the looking glass sharply, Timothy L. Wilson and Peter Zackariasson.

The Physical Object

  • Description:VIII, 268 p. : : ill. ; : 24 cm.

Edition Identifiers

  • ISBN:9780415896528, 0415896525
  • oclc:ocn913058119
  • Dewey Decimal:338.477948

Table of Contents

Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.

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