Title Statements
- Full title :The video game industry : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.
Summary
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
Read More ↓Edition Statements
- Publication Date:©2012
- Edition:1st ed
Publication Statements
- Publisher(s):Routledge
- Place of Publication:New York
- Language:eng
- Publication Date:©2012
The Physical Object
- Description:1 online resource (viii, 268 pages) : : illustrations
Edition Identifiers
- ISBN:9780203106495, 0203106490, 9781136258251, 1136258256, 1283585707, 9781283585705, 9781136258244, 1136258248, 9781136258206, 1136258205, 9781138803831, 1138803839
- oclc:ocn809638566
- LC Classification:HD9993.E452
- Dewey Decimal:338.4/77948
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