Transactions on edutainment III

Transactions on edutainment III

by Pan, Zhigeng

Type Book
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intellig…

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Title Statements

  • Full title :Transactions on edutainment III / Zhigeng Pan [and others] (eds.).

Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

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Edition Statements

  • Publication Date:©2009.

Publication Statements

  • Publisher(s):Springer
  • Place of Publication:Berlin
  • Language:eng
  • Publication Date:©2009.

The Physical Object

  • Description:1 online resource (x, 273 pages) : : illustrations

Edition Identifiers

  • ISBN:9783642112454, 3642112455
  • DOI:10.1007/978-3-642-11245-4
  • oclc:ocn535029329
  • LC Classification:LB1028.5
  • Dewey Decimal:371.33/4

Table of Contents

Engaging Kids with the Concept of Sustainability Using a Commercial Video Game -- A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game -- A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education -- Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games -- Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- L…

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  • Transactions on Edutainment III -- (.pdf)

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  • Transactions on Edutainment III -- (.pdf)

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