Understanding video games

Understanding video games: the essential introduction

by Egenfeldt-Nielsen, Simon

Type Book
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From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary…

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Title Statements

  • Full title :Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca.

Summary

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

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Edition Statements

  • Publication Date:©2020
  • Edition:Fourth edition

Publication Statements

  • Publisher(s):Routledge
  • Place of Publication:New York, NY
  • Language:eng
  • Publication Date:©2020

Notes

Previous edition: 2016.

The Physical Object

  • Description:1 online resource (xiii, 399 pages) : : illustrations (black and white)

Edition Identifiers

  • ISBN:9780429777042, 0429777043, 9780429777059, 0429777051, 9780429431791, 0429431791, 9780429777035, 0429777035, 9781315725161, 1315725169
  • DOI:10.4324/9780429431791
  • oclc:on1122159478
  • LC Classification:GV1469.3
  • Dewey Decimal:794.8

Table of Contents

Studying video games -- The game industry -- What is a game? -- History -- Video game aesthetics -- Video games in culture -- Narrative -- Serious games and gamificaton—when entertainment is not enough -- Video games and risks.

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