Title Statements
- Full title :Unity 4 Shaders and Effects Cookbook.
Summary
Designed to be an essential Cookbook, our recipe-based approach allows you to pick and choose the recipes you need, when you need them.This book is ideal for Unity developers who want to take their projects to the next level, with real visual impact.
Read More ↓Edition Statements
- Publication Date:©2013.
- Edition:1st ed
Publication Statements
- Publisher(s):Packt Publishing, Limited
- Place of Publication:Olton
- Language:eng
- Publication Date:©2013.
The Physical Object
- Description:1 online resource (310 pages)
Edition Identifiers
- ISBN:9781849695091, 1849695091
- oclc:on1371443691
- LC Classification:T385 -- .L36 2013eb
- Dewey Decimal:794.815133
Table of Contents
Intro -- Unity Shaders and Effects Cookbook -- Table of Contents -- Unity Shaders and Effects Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Diffuse Shading -- Introduction -- Creating a basic Surface Shader -- Getting ready -- How to do it... -- How it works... -- See also -- Adding properties to a Surface Shader -- How to do it... -- How it works... -- See also -- Using properties in a Surface Shader -- How to do it... -- How it works... -- Creating a custom diffuse lighting model -- How to do it... -- How it works... -- There's more... -- See also -- Creating a Half Lambert lighting model -- How to do it... -- How it works... -- Creating a ramp texture to control diffuse shading -- Getting ready -- How to do it... -- How it works... -- Creating a faked BRDF using a 2D ramp textu…
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Unity Shaders and Effects Cookbook: Discover how …
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