Title Statements
- Full title :UnrealScript game programming cookbook
Summary
Filled with a practical collection of recipes, the UnrealScript Game Programming Cookbook is full of clear step-by-step instructions that help you harness the powerful scripting language to supplement and add AAA quality to your very own projects. This essential Cookbook has been assembled with both the hobbyist and professional developer in mind. A solid foundation of object oriented programming knowledge will be required. All examples can be replicated and used by UDK and in some cases other software and tools - all of which areavailable for free - can be used too.
Read More ↓Edition Statements
- Publication Date:2013.
Publication Statements
- Publisher(s):Packt Pub
- Place of Publication:Birmingham, UK
- Language:eng
- Publication Date:2013.
Notes
Author name to credits page.
Titre de l'écran-titre (visionné le 7 févr. 2014).
TRAITEMENT SOMMAIRE.
The Physical Object
- Description:1 ressource en ligne (1 v.)
Edition Identifiers
- ISBN:1849695563, 9781849695565
- oclc:ocn871645688
- LC Classification:QA76.76 .C672
- Dewey Decimal:005.268
Table of Contents
Table of Contents; UnrealScript Game Programming Cookbook; UnrealScript Game Programming Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Development Environments; Introduction; Integrated developmentenvironments; Using UnCodeX; Getting ready; How to do it ... ; There's more ...
Configuring the engine and editor for a custom cameraGetting ready; How to do it ... ; How it works ... ; Writing the TutorialCamera class; Getting ready; How to do it ... ; How it works ... ; Camera properties and archetypes; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Creating a first person camera; Getting ready; How to do it ... ; How it works ... ; Creating a third person camera; Getting ready; How to do it ... ; How it works ... ; Creating a side-scrolling camera; Getting ready; How to do it ... ; How it works ... ; See also; Creating a top-down …
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