Title Statements
- Full title :VRML 2.0 sourcebook / Andrea L. Ames, David R. Nadeau, John L. Moreland.
Summary
Introduction to VRML - Key concepts - Building and grouping predefined shapes - Building text shapes - Positioning shapes - Rotating shapes - Scaling shapes - Animating position, orientation, and scale - Sensing viewer actions - Controlling appearance with materials - Grouping nodes - Inlining files - Building shapes with points, lines and faces - Building elevation grids - Building extruded shapes - Binding colors to points, lines, faces, and coordinates - Mapping textures - Controlling texture mapping - Controlling shading - Lighting your worlds - Creating shiny shapes using materials - Adding a background - Adding fog - Adding sound - Controlling detail - Controlling the viewpoint - Sensing viewer proximity - Adding anchors - Providing information about your worlds - Creating program scripts - Creating new node types.
Read More ↓Edition Statements
- Publication Date:©1997.
- Edition:2nd ed
Publication Statements
- Publisher(s):John Wiley & Sons
- Place of Publication:New York
- Language:eng
- Publication Date:©1997.
Notes
Ed. rev. de: VRML sourcebook. c1996.
The Physical Object
- Description:xxxiii, 654 p. : : il. ; : 23 cm +
Edition Identifiers
- ISBN:0471165077, 9780471165071
- oclc:ocn318203935
- LC Classification:QA76.73.H94
- Dewey Decimal:006.
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VRML 2.0 2E W/CD (On-Line) -- (.pdf)
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