Web Audio API

Web Audio API

by Smus, Boris

Type Book
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Go beyond HTML5's <audio> tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solv…

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Title Statements

  • Full title :Web Audio API / Boris Smus.

Summary

Go beyond HTML5's <audio> tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. You'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API.

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Edition Statements

  • Publication Date:2013
  • Edition:First edition

Publication Statements

  • Publisher(s):O'Reilly
  • Place of Publication:Beijing
  • Language:eng
  • Publication Date:2013

Notes

"Advanced sound for games and interactive apps"--Cover.

The Physical Object

  • Description:x, 62 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:9781449332686, 1449332684
  • oclc:ocn828182161
  • LC Classification:TK7881.4
  • Dewey Decimal:006.5

Table of Contents

Machine generated contents note: 1. Fundamentals -- A Brief History of Audio on the Web -- Games and Interactivity -- The Audio Context -- Initializing an Audio Context -- Types of Web Audio Nodes -- Connecting the Audio Graph -- Power of Modular Routing -- Loading and Playing Sounds -- Putting It All Together -- 2. Perfect Timing and Latency -- Timing Model -- Precise Playback and Resume -- Scheduling Precise Rhythms -- Changing Audio Parameters -- Gradually Varying Audio Parameters -- Custom Timing Curves -- 3. Volume and Loudness -- Equal Power Crossfading -- Using Meters to Detect and Prevent Clipping -- Dynamics Compression -- 4. Pitch and the Frequency Domain -- Pitch and playbackRate -- Multiple Sounds with Variations -- Oscillator-Based Direct Sound Synthesis -- 5. Analysis and Visualization -- Frequency Analysis -- Animating with requestAnimationFrame -- Visualizing Sound -- 6. Advanced Topics -- Adding Effects via Filters -- Procedurally Generated Sound -- Room Effects.

Contents note continued: Spatialized Sound -- Audio Processing with JavaScript -- 7. Integrating with Other Technologies -- Setting Up Background Music with the <audio> Tag -- Live Audio Input -- Page Vi…

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