WebGL Game Development

WebGL Game Development

by Arora, Sumeet

Type Book
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This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

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Title Statements

  • Full title :WebGL Game Development.

Summary

This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

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Edition Statements

  • Publication Date:2014.

Publication Statements

  • Publisher(s):Packt Publishing
  • Place of Publication:Birmingham
  • Language:eng
  • Publication Date:2014.

Notes

Testing the texture wrapping mode.

The Physical Object

  • Description:1 online resource (418 pages)

Edition Identifiers

  • ISBN:1849699798, 9781849699792, 1306708842, 9781306708845, 9781849699808, 1849699801
  • oclc:ocn994346301
  • LC Classification:QA76.76.C672
  • Dewey Decimal:006

Table of Contents

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with WebGL Game Development; Understanding WebGL; Differentiating WebGL from the game engine; Understanding basic 3D mathematics; Vectors; Matrices; Understanding transformations; Classifying into linear and affine transformations; Understanding transformations required to render 3D objects; Learning the basics of 3D graphics; Understanding mesh, polygon, and vertices; Using indices to save memory; Understanding WebGL's rendering pipeline; Framebuffers.

A walkthrough of the WebGL APIInitializing the WebGL context; Vertex buffer objects -- uploading data to GPU; Index buffer objects; Shaders; The vertex shader; The fragment shader; Shader variable qualifiers; Attributes; Uniforms; The Varying qualifier; Compiling and linking shaders; Associating buffer objects with shader attributes; Drawing our primitive; Drawing using vertex buffer objects; Drawing using index buffer objects; Debugging a WebGL application; Summary; Chapter 2: Colors and Shading Languages; Understanding colors; Coloring our square; Coloring using the vertex color.

Learning mo…

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