Title Statements
- Full title :Writing an interactive story / Pierre Lacombe, Gabriel Féraud, Clément Rivière.
Summary
"Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters"--
Read More ↓Edition Statements
- Publication Date:©2020
Publication Statements
- Publisher(s):CRC Press
- Place of Publication:Boca Raton, Florida
- Language:eng
- Publication Date:©2020
Notes
Includes index.
The Physical Object
- Description:232 pages : : illustrations ; : 22 cm.
Edition Identifiers
- ISBN:9780367410315, 0367410311, 9780367410308, 0367410303
- oclc:on1176300248
- LC Classification:QA76.76.I59
Table of Contents
Preface: The interactive adventure begins -- Part 1: interactive storytelling, a multimedia art. What is an interactive story? -- Where interactive stories are used -- Preparing yourself for interactive writing -- Part 2: the interactive story, a history of a revamped genre. Choose-your-own-adventure books -- Text-based games and narrative-based video games -- Part 3: interactive story fundamentals. Scenario architecture -- Creating a universe and mastering its codes -- The main character -- Create a network of secondary characters -- Trigger events and revelations -- Dialogue -- Action -- Building a scene -- Part 4: the mechanics of interactivity. Mastering the work tools -- Imagining different endings -- The different types of choices -- The graph bestiary -- The power of constraints -- A personalized experience -- Conclusion: 10 tips for writing an interactive story -- Afterword: Bringing your interactive story to life.
Read More ↓Subjects
Writers
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