Writing an interactive story

Writing an interactive story

by Lacombe, Pierre, (Writer)

Type Book
Rate 0.0 /5

"Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters"--

Read More ↓

Title Statements

  • Full title :Writing an interactive story / Pierre Lacombe, Gabriel Féraud, Clément Rivière.

Summary

"Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters"--

Read More ↓

Edition Statements

  • Publication Date:©2020

Publication Statements

  • Publisher(s):CRC Press
  • Place of Publication:Boca Raton, Florida
  • Language:eng
  • Publication Date:©2020

Notes

Includes index.

The Physical Object

  • Description:232 pages : : illustrations ; : 22 cm.

Edition Identifiers

  • ISBN:9780367410315, 0367410311, 9780367410308, 0367410303
  • oclc:on1176300248
  • LC Classification:QA76.76.I59

Table of Contents

Preface: The interactive adventure begins -- Part 1: interactive storytelling, a multimedia art. What is an interactive story? -- Where interactive stories are used -- Preparing yourself for interactive writing -- Part 2: the interactive story, a history of a revamped genre. Choose-your-own-adventure books -- Text-based games and narrative-based video games -- Part 3: interactive story fundamentals. Scenario architecture -- Creating a universe and mastering its codes -- The main character -- Create a network of secondary characters -- Trigger events and revelations -- Dialogue -- Action -- Building a scene -- Part 4: the mechanics of interactivity. Mastering the work tools -- Imagining different endings -- The different types of choices -- The graph bestiary -- The power of constraints -- A personalized experience -- Conclusion: 10 tips for writing an interactive story -- Afterword: Bringing your interactive story to life.

Read More ↓

Subjects

Writers

Rate & Review

0.0/5
(0 people Voted)

No reviews yet. Be the first to rate this work.

Files & Downloads

No downloadable files are registered for this work yet.