Deliver rich audio and video teleconferencing and peer-to-peer data exchange right in the browser. With this hands-on book, you'll learn how to use the emerging Web Real Time Communication (WebRTC) technology to build a browser-to-browser application piece by piece.
Under the hood of core data -- iOS: NSFetchedResultsController -- Versioning and migration -- Performance tuning -- Threading -- Using iCloud -- Adding a desktop foundation -- OS X: Bindings, KVC and KVO -- Spotlight, quick look, and Core Data -- Dynamic parameters -- Distribute…
Design and build Web APIs for a broad range of clients including browsers and mobile devices that can adapt to change over time. This practical, hands-on guide takes you through the theory and tools you need to build evolvable HTTP services with Microsoft's ASP.NET Web API frame…
Design and build Web APIs for a broad range of clients including browsers and mobile devices that can adapt to change over time. This practical, hands-on guide takes you through the theory and tools you need to build evolvable HTTP services with Microsoft's ASP.NET Web API frame…
Design and build Web APIs for a broad range of clients including browsers and mobile devices that can adapt to change over time. This practical, hands-on guide takes you through the theory and tools you need to build evolvable HTTP services with Microsoft's ASP.NET Web API frame…
This text details the entire OpenGL ES 3.0 pipeline with detailed examples in order to provide a guide for developing a wide range of high performance 3D applications for embedded devices
OpenGL ES 3.0 programming guide
by Shreiner, Dave, Ginsburg, Dan, Purnomo, Budirijanto, Munshi, Aaftab
This text details the entire OpenGL ES 3.0 pipeline with detailed examples in order to provide a guide for developing a wide range of high performance 3D applications for embedded devices.
OpenGL ES 3.0 programming guide
by Shreiner, Dave, Ginsburg, Dan, Purnomo, Budirijanto, Munshi, Aaftab
OpenGL ES 3.0 programming guide
by Shreiner, Dave, Ginsburg, Dan, Purnomo, Budirijanto, Munshi, Aaftab
OpenGL ES 3.0 programming guide
by Shreiner, Dave, Ginsburg, Dan, Purnomo, Budirijanto, Munshi, Aaftab
OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on th…
OpenGL® ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising dev…