The idea that the digital age has revolutionized our day-to-day experience of the world is nothing new, and has been amply recognized by cultural historians. In contrast, Stephen Robertson's BC: Before Computers is a work which questions the idea that the mid-twentieth century s…
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. I…
"A unique approach to teaching about hardware and software by having students build their own machine from scratch, using simple simulators provided on the companion site"--
Implement design patterns in .NET Core 3 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. This new edition introduces topics such as Functional Builder…
Implement design patterns in .NET Core 3 using the latest versions of the C# and F♯ languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. This new edition introduces topics such as Functional Builder…
As applications built on the Salesforce platform are now a key part of many organizations, developers are shifting focus to Apex, Salesforceâ#x80;#x99;s proprietary programming language. As a Salesforce developer, it is important to understand the range of tools at your disposal…
"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--
Chapter "In Situ Visualization of Performance-Related Data in Parallel CFD Applications" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Chapter "In Situ Visualization of Performance-Related Data in Parallel CFD Applications" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book constitutes revised selected papers from the workshops held at 25th International Conference on Parallel and Distributed Computing, Euro-Par 2019, which took place in Göttingen, Germany, in August 2019. The 53 full papers and 10 poster papers presented in this volume w…
Chapter "In Situ Visualization of Performance-Related Data in Parallel CFD Applications" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth …
This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth …
This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth …
This book constitutes the proceedings of the 16th International Conference on Web and Internet Economics, WINE 2020, held in Beijing, China, in December 2020. The 31 full papers presented together with 11 abstracts were carefully reviewed and selected from 136 submissions. The i…
This book constitutes the proceedings of the 16th International Conference on Web and Internet Economics, WINE 2020, held in Beijing, China, in December 2020. The 31 full papers presented together with 11 abstracts were carefully reviewed and selected from 136 submissions. The i…