The book is written as primer hand book for addressing the fundamentals of smart grid. It provides the working definition the functions, the design criteria and the tools and techniques and technology needed for building smart grid. The book is needed to provide a working guidel…
Agile development methodologies may have started life in IT, but their widespread and continuing adoption means there are many practitioners outside of IT--including designers--who need to change their thinking and adapt their practices. This is the missing book about agile that…
Learning lessons from science fiction -- Elements of sci-fi user interfaces. Mechanical controls ; Visual interfaces ; Volumetric projection ; Gesture ; Sonic interfaces ; Brain interfaces ; Augmented reality ; Anthropomorphism -- Sci-fi interfaces and human activities. Communic…
Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instr…
"Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even inst…
Killer UX Design is jam-packed with real-life examples that show you how to harness the power of user experience to build interfaces that influence and inspire. You will gain an appreciation for your users and learn how to create experiences for them that keep them coming back -…
"When you're under pressure to produce a well designed, easy-to-navigate mobile app, there's no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBer…
Part 1- Getting Clients- Choosing the Right Clients- Charging for Your Work- Working with Contracts- Presenting Design- Managing Feedback- Getting Your Money- Working with Others