Graphics shaders: theory and practice ; [includes OPENGL 4.X] by Bailey, Michael, Cunningham, Steve fromAn A.K. Peters book 0 Type: Book
Graphics shaders: theory and practice by Bailey, Mike, Cunningham, Steve fromAn A.K. Peters book 0 Type: Book
HLSL and Pixel Shaders for XAML developers: a comprehensive guide to creating HLSL Pixel Shad… by Ritscher, Walt 0 Type: Book
Unity Shaders and effects cookbook: discover how to make your Unity projects look stu… by Lammers, Kenny 0 Type: Book