A reference in a step-by-step graphic novel format for imaginative professional artists from architects to animators reveals insider secrets on how to achieve dramatic perspectives while providing instructive grids on an accompanying DVD.
"This book shares large full-color images and profiles each of the high-profile, amazingly talented artists that discuss their sketchbooks and how they use them. People are fascinated by artist's sketchbooks. They offer a glimpse into private pages where artists brainstorm, dood…
Artist Sergio Guinot reveals his dragon drawing secrets, providing step-by-step instructions, and including dozens of different types of dragons, and covering digital and hand-drawing steps.
Often the finest artists do not make the best teachers. Many frustrated college students of art know this all too well as they suffer through unstructured classes with inexperienced teachers or graduate student instructors. In these situations, it is easy to blame the teachers. …
This book focuses on the three key types of drawing, explanatory sketches, notational sketches and visual narratives that help designers think through and communicate their ideas. Through these three fundamentals, Drawing Ideas provides a thorough course in creating clear graphi…
"In an era which has seen many forms of artistic creation becoming digitized, the practice of drawing by hand in the traditional sense, has remained constant. However, many discussions about the function of the activity and the relationship between drawing and thinking are depen…
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.