"The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the co…
"The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the co…
"The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the co…
Introduction -- Walking into sense -- The experience of walking -- The language and culture of walking -- The dilemma of representing the void : Michel Foucault and Francis Yates -- The flourishing and demise of walking culture -- Chauvet : the cave of wonders, or representation…
Prés. de l'éd.: The book starts by discussing the significance of walking for the experience of being human, including a comparative study of the language and cultures of walking. It then reviews in detail, relying on archaeology, two turning points of human history: the emergen…
"The book starts by discussing the significance of walking for the experience of being human, including a comparative study of the language and cultures of walking. It then reviews in detail, relying on archaeology, two turning points of human history: the emergence of cave art …
In today's society it can often seem like we are utterly surrounded by temptation, from the ease of online shopping and the stream of targeted advertising encouraging us to greedily acquire yet more stuff, to the coffee, cake and fast-food shops that line our streets, beckoning …
Transgression in games and play
Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infring…
Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies t…