This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, it takes a time-tested process and guidelines approach that provides readers with actionable methods and techniques while retainin…
"The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the ma…
"In a chaotic world, we all crave simplicity. We don't want to waste time re-configuring our smart phones, fumbling over digital printers, or plodding through online forms while deadlines bear down on us. We want technology that works. ... Simplicity is a discipline that can be …
Games user research
Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis …
Games user research
Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke -- Games User Research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto -- It is all about process / David Tisserand -- Post-l…
Games user research
"games user research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis…