"This reference set demonstrates exhaustively the many applications, issues, and techniques applied to the science of recording, categorizing, using and learning from the experiences and expertise acquired by the modern organization"--Provided by publisher.
Edutainment technologies: educational games and virtual reality/augmented r…
by Chang, Maiga, International Conference on E-Learning and Games, Taipei, Edutainment, Taipei, International Conference on E-Learning and Games, Taipei, Taiwan), Edutainment 2011, Taipei
fromLecture Notes in Computer Science
"This book shares theoretical and applied pedagogical models and systems used in math e-learning including the use of computer supported collaborative learning, which is common to most e-learning practices"--
"This book shares theoretical and applied pedagogical models and systems used in math e-learning including the use of computer supported collaborative learning, which is common to most e-learning practices"--Provided by publisher.
"This book combines empirical evidence and best practices in current K-12 distance learning and virtual schools, emphasizing current research and opportunities for administrators, teachers, researchers, teacher educators, and policymakers interested in the development and implem…