Title Statements
- Full title :AI game engine programming / Brian Schwab.
Summary
Annotation
Read More ↓Edition Statements
- Publication Date:©2004.
Publication Statements
- Publisher(s):Charles River Media
- Place of Publication:Hingham, MA
- Language:eng
- Publication Date:©2004.
The Physical Object
- Description:xxix, 594 pages : : illustrations ; : 23 cm +
Edition Identifiers
- ISBN:1584503440, 9781584503446
- oclc:ocm55962390
- LC Classification:QA76.76.C672
- Dewey Decimal:794.8/1526
Table of Contents
I. Introduction. Basic definitions and concepts -- An AI engine: the basic components and design -- Alsteroids: our AI test bed. II. Game Genres. Role playing games (RPGs) -- Adventure games -- Real-time strategy (RTS) games -- First-person shooters/third-person shooters (FTPS) -- Platform games -- Shooter games -- Sports games -- Racing games -- Classic strategy games -- Fighting games -- Miscellaneous genres of note. III. Basic AI engine techniques. Finite-state machines -- Fuzzy-state machines (FuSms) -- Message-based systems -- Scripting systems -- Location-based information systems. IV. Advanced AI engine techniques. Genetic algorithms -- Neural networks -- Other techniques of note. V. Real game AI development. Distributed AI design -- Common AI development concerns -- Debugging -- Conclusions, and the future.
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