Approaches to videogame discourse

Approaches to videogame discourse: lexis, interaction, textuality

by Balteiro, Isabel Ensslin, Astrid

Type Book
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"The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues rel…

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Title Statements

  • Full title :Approaches to videogame discourse : lexis, interaction, textuality / edited by Astrid Ensslin and Isabel Balteiro.

Summary

"The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement." -- Publisher's description.

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Edition Statements

  • Publication Date:©2019

Publication Statements

The Physical Object

  • Description:ix, 319 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:9781501338458, 1501338455
  • oclc:on1056693986
  • LC Classification:GV1469.34.S52
  • Dewey Decimal:794.8

Table of Contents

Locating videogames in medium-specific, multilingual discourse analyses / Astrid Ensslin and Isabel Balteiro -- Videogames : a lexical approach / Carola Álvarez-Bolado and Inmaculada Álvarez de Mon -- Lexical and morphological devices in gamer language in fora / Isabel Balteiro -- Phraseology and lexico-grammatical patterns in two emergent paragame genres : videogame tutorials and walkthroughs / Christopher Gledhill -- Playing with the language of the future : the localization of science fiction terms in videogames / Alice Ray -- End-user agreements in videogames : plain English at work in an ideal setting / Miguel Ángel Campos-Pardillos -- Bad language and bro-up cooperation in co-sit taming / Astrid Ensslin and John Finnegan -- "Shut the fuck up re! Plant the bomb fast!" : reconstructing language and identity in first person shooter games / Elisavet Kiourti -- "I cut it and I..well now what?" : (un)collaborative language in timed puzzle games / Luke A. Rudge -- "Watch the potty mouth" : negotiating impoliteness in online gaming / Sage L. Graham and Scott Dutt -- On the procedural mode / Jason Hawreliak -- The player experience of Bioshock : a theory of ludonarrative relationship…

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