Artificial intelligence in games

Artificial intelligence in games

by Roberts, Paul, (Game programmer)

Type Book
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"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

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Title Statements

  • Full title :Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.

Summary

"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

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Edition Statements

  • Publication Date:2023.

Publication Statements

  • Publisher(s):CRC Press
  • Place of Publication:Boca Raton, FL
  • Language:eng
  • Publication Date:2023.

The Physical Object

  • Description:1 online resource.

Edition Identifiers

  • ISBN:9781003305835, 1003305830, 100062305X, 9781000622782, 1000622789, 9781000623055
  • DOI:10.1201/9781003305835
  • oclc:on1330245815
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/1526

Table of Contents

Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.

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  • Artificial Intelligence in Games -- (.pdf)

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  • Artificial Intelligence in Games -- (.pdf)

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  • Artificial Intelligence in Games -- (.epub)

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