Creating Games with cocos2d for iPhone 2

Creating Games with cocos2d for iPhone 2

by Nygard, Paul

Type Book
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There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.

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Title Statements

  • Full title :Creating Games with cocos2d for iPhone 2.

Summary

There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.

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Edition Statements

  • Publication Date:2012.

Publication Statements

  • Publisher(s):Packt Pub
  • Place of Publication:Birmingham
  • Language:eng
  • Publication Date:2012.

The Physical Object

  • Description:1 online resource (913 pages)

Edition Identifiers

  • ISBN:9781849519014, 1849519013, 1849519005, 9781849519007
  • oclc:ocn823719019
  • LC Classification:QA76.76 .C672
  • Dewey Decimal:794.81525

Table of Contents

Table of Contents; Creating Games with cocos2d for iPhone 2; Creating Games with cocos2d for iPhone 2; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions; 1. Thanks for the Memory Game; The project is ... ; Let's build a menu; Where is the scene?

Building the playfieldWe need sprites; Building a sprite sheet; On to the playfield; Creating the playfield header; Creating the playfield layer; The flow of the game; A stack of tiles; The memory tile class; Loading tiles; Drawing tiles; Adding interactivity; Checking for matches; Scoring and excitement; Animating the score; Adding lives and game over; Bringing it all together; It's quiet ... too quiet; Summary; 2. Match 3 and Recursive Methods; The project is ... ; Basic gem interaction; The MAGem header; The MAGem class; Generating gems; Building the playfield; Checking for matches.

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